This Pygame script displays an SVG image and status text on Android. It reads the SVG into memory as binary data using io.BytesIO, loads it via pygame.image.load(), scales it by 200%, and dynamically centers it below the status text to prevent visual overlap.

Let's see the source code:
import io
import os
import pygame
import xml.etree.ElementTree as ET
pygame.init()
pygame.font.init()
WIDTH, HEIGHT = 800, 600
screen = pygame.display.set_mode((WIDTH, HEIGHT))
pygame.display.set_caption("Centered Scaled SVG - Pygame Android")
font = pygame.font.SysFont("Arial", 28)
svg_path = "/storage/emulated/0/Download/imagine.svg"
scaled_svg = None
status_message = ""
def load_svg_to_pygame(path):
with open(path, "rb") as f:
svg_data = f.read()
binary_buffer = io.BytesIO(svg_data)
return pygame.image.load(binary_buffer)
if not os.path.exists(svg_path):
status_message = f"File does not exist at:\n{svg_path}"
else:
try:
raw_img = load_svg_to_pygame(svg_path)
# Explicit 2.0x enlargement multiplier
target_w = int(raw_img.get_width() * 2.0)
target_h = int(raw_img.get_height() * 2.0)
scaled_svg = pygame.transform.scale(raw_img, (target_w, target_h))
status_message = f"Success: SVG enlarged to 2X ({target_w}x{target_h}px)!"
except Exception as e:
try:
tree = ET.parse(svg_path)
root = tree.getroot()
w = int(float(root.attrib.get('width', 300))) * 2
h = int(float(root.attrib.get('height', 300))) * 2
scaled_svg = pygame.Surface((w, h), pygame.SRCALPHA)
scaled_svg.fill((200, 200, 200, 255))
status_message = f"Native format error: {e}\nGenerated Fallback ({w}x{h})"
except Exception as err_xml:
status_message = f"Total processing error:\n{err_xml}"
def draw_text(text, x, y, color=(0, 255, 100)):
lines = text.split('\n')
for i, line in enumerate(lines):
text_render = font.render(line, True, color)
screen.blit(text_render, (x, y + i * 34))
return y + (len(lines) * 34)
running = True
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
screen.fill((30, 30, 30))
# 1. Render text at the very top
text_end_y = draw_text(status_message, 20, 20)
# 2. Place 2X SVG completely below text area, centered horizontally
if scaled_svg:
offset_y = text_end_y + 40 # Ensures a mandatory 40px gap below text
center_x = WIDTH // 2
center_y = offset_y + (scaled_svg.get_height() // 2)
svg_rect = scaled_svg.get_rect(center=(center_x, center_y))
screen.blit(scaled_svg, svg_rect)
pygame.display.flip()
pygame.quit()