The source code is very simple and you need a transparent image named earth.png .
The variables I used is size, speed, ball, ballrect.
I used ballrect with get_rect().
The result get pygame Rect object.
This has several virtual attributes which can be used to move and align the Rect:
- x,y
- top, left, bottom, right
- topleft, bottomleft, topright, bottomright
- midtop, midleft, midbottom, midright
- center, centerx, centery
- size, width, height
- w,h
All of these attributes can be assigned to ballrect variable.
import sys
import pygame
pygame.init()
size = width, height = 640, 420
speed = [1, 1]
black = 0, 0, 0
screen = pygame.display.set_mode(size)
ball = pygame.image.load("earth.png")
ballrect = ball.get_rect()
while 1:
for event in pygame.event.get():
if event.type == pygame.QUIT: sys.exit()
ballrect = ballrect.move(speed)
if ballrect.left < 0 or ballrect.right > width:
speed[0] = -speed[0]
if ballrect.top < 0 or ballrect.bottom > height:
speed[1] = -speed[1]
screen.fill(black)
screen.blit(ball, ballrect)
pygame.display.flip()
pygame.display.update()
The result of this source code :