Today 05072026, about these two python modules: pygame and pygame-ce, with my blogger chart all time :

Pygame (original)
As of 2026, the original Pygame project remains in a state of minimal maintenance. The last meaningful release was the Pygame 2.5.x series in 2023. After that point, development slowed significantly, and the updates released in 2024, 2025, and 2026 consist only of minor fixes and compatibility patches. These include micro-fixes for stability, adjustments for Python 3.12 and Python 3.13, and small SDL2-related patches. No new features have been introduced, no major optimizations have been added, and the API has not evolved. There is no Pygame 2.6 release, no new rendering improvements, and no integration of major SDL2 upgrades. In practical terms, Pygame is maintained only enough to remain functional on modern Python versions, but it is no longer actively expanded or modernized.
Pygame-CE (Community Edition)
Pygame-CE, the community-driven fork of Pygame, showed strong activity during 2023 and early 2024. The last significant release was Pygame-CE 2.5.1 in 2024. After that, development slowed dramatically. In 2025 and 2026, the project received only small fixes, minor corrections, and maintenance-level updates. There is no Pygame-CE 2.6 release, no new features, no rendering improvements, and no integration of newer SDL2 capabilities. The project effectively entered a low-activity phase, similar to the original Pygame. While Pygame-CE once aimed to modernize the ecosystem, by 2026 it has nearly stopped progressing, with no major roadmap or new technical direction.
Summary
By 2026, both Pygame and Pygame-CE have reached a point where they are stable but stagnant. They continue to function, but they do not evolve. Developers who require modern rendering, GPU acceleration, advanced features, or active development have largely moved to other libraries and engines. The Python game development ecosystem has shifted toward more modern solutions, while Pygame and Pygame-CE remain legacy tools suitable mainly for education, simple prototypes, or nostalgic projects.