The main goal of this tutorial is to make one box with some text for your application or game.
First, I import the pygame module and I set two colors: black and green:
import pygame
import pygame.font
import pygame.event
import pygame.draw
import string
from pygame.locals import *
black=(0,0,0)
green=(0,255,0)
Tne next step is to make a function to create the display box.def display_box(screen,mess):
fontobject = pygame.font.Font(None,18)
pygame.draw.rect(screen,black,((screen.get_width() / 2) - 100,
(screen.get_height() / 2) - 10,200,20), 0)
pygame.draw.rect(screen,green,((screen.get_width() / 2) - 101,
(screen.get_height() / 2) - 11,200,20), 1)
if len(mess) != 0:
screen.blit(fontobject.render(mess, 1, (25,255,25)),
((screen.get_width() / 2) - 100, (screen.get_height() / 2) - 9))
pygame.display.flip()
Let's start the pygame window and display the box.if __name__ == '__main__':
pygame.init()
pygame.display.set_caption("Hello world")
screen = pygame.display.set_mode((320,240))
pygame.font.init()
mess = []
while 1:
display_box(screen,"Hello world text")
pygame.display.update()
pygame.time.delay(10)
for event in pygame.event.get():
if event.type in (pygame.QUIT,pygame.KEYDOWN,pygame.MOUSEBUTTONDOWN):
raise SystemExit
The result of this source of code can be seen in the next image.You can also change this source of code to make editbox or other GUI elements.