I made this game because I had a broken tooth and now I haven't found a dentist for the holidays.
Until I get the pain or I get to the dentist I started writing this game.
The game is simple to use and comes today with version 0.0.1.
See the full source code at my GitHub account.
windows,linux, tutorials, tutorial, pygame, ,development,programming,source code,code,example,examples,All with pygame python module. The pygame-catalin is a blog created by Catalin George Festila.
sâmbătă, 28 decembrie 2019
PyGame : Game pygame-medic-snake.
Posted by
Cătălin George Feștilă
Labels:
2019,
Fedora,
Fedora 31,
game,
games,
linux,
pygame,
python,
python 3,
python module,
python package,
source code,
tutorial,
tutorials
joi, 26 decembrie 2019
PyGame : How to use Box2D python package - part 001.
About this python package the official GitHub comes with this intro:
pybox2d is a 2D physics library for your games and simple simulations. It's based on the Box2D library, written in C++. It supports several shape types (circle, polygon, thin line segments), and quite a few joint types (revolute, prismatic, wheel, etc.).
In the first step, you need to install the swig Fedora package.
About swig the official webpage tells us:
SWIG is an interface compiler that connects programs written in C and C++ with scripting languages such as Perl, Python, Ruby, and Tcl. It works by taking the declarations found in C/C++ header files and using them to generate the wrapper code that scripting languages need to access the underlying C/C++ code. In addition, SWIG provides a variety of customization features that let you tailor the wrapping process to suit your application.
I install it with DNF tool:
... and for the second one:
pybox2d is a 2D physics library for your games and simple simulations. It's based on the Box2D library, written in C++. It supports several shape types (circle, polygon, thin line segments), and quite a few joint types (revolute, prismatic, wheel, etc.).
In the first step, you need to install the swig Fedora package.
About swig the official webpage tells us:
SWIG is an interface compiler that connects programs written in C and C++ with scripting languages such as Perl, Python, Ruby, and Tcl. It works by taking the declarations found in C/C++ header files and using them to generate the wrapper code that scripting languages need to access the underlying C/C++ code. In addition, SWIG provides a variety of customization features that let you tailor the wrapping process to suit your application.
I install it with DNF tool:
[root@desk mythcat]# dnf install swig.x86_64
Last metadata expiration check: 0:00:43 ago on Thu 26 Dec 2019 10:40:53 PM EET.
Dependencies resolved.
====================================================================================
Package Architecture Version Repository Size
====================================================================================
Installing:
swig x86_64 4.0.1-3.fc31 updates 1.4 M
Transaction Summary
====================================================================================
Install 1 Package
Total download size: 1.4 M
Installed size: 5.7 M
Is this ok [y/N]: y
Downloading Packages:
swig-4.0.1-3.fc31.x86_64.rpm 1.7 MB/s | 1.4 MB 00:00
------------------------------------------------------------------------------------
Total 863 kB/s | 1.4 MB 00:01
Running transaction check
Transaction check succeeded.
Running transaction test
Transaction test succeeded.
Running transaction
Preparing : 1/1
Installing : swig-4.0.1-3.fc31.x86_64 1/1
Running scriptlet: swig-4.0.1-3.fc31.x86_64 1/1
Verifying : swig-4.0.1-3.fc31.x86_64 1/1
Installed:
swig-4.0.1-3.fc31.x86_64
Complete!
I used the last version of the Box2D python package:
[mythcat@desk ~]$ git clone https://github.com/pybox2d/pybox2d
Cloning into 'pybox2d'...
remote: Enumerating objects: 2922, done.
remote: Total 2922 (delta 0), reused 0 (delta 0), pack-reused 2922
Receiving objects: 100% (2922/2922), 9.12 MiB | 4.04 MiB/s, done.
Resolving deltas: 100% (1832/1832), done.
[mythcat@desk ~]$ cd pybox2d/
[mythcat@desk pybox2d]$ python setup.py clean
Using setuptools (version 41.2.0).
running clean
[mythcat@desk pybox2d]$ python setup.py build
Using setuptools (version 41.2.0).
running build
running build_py
creating build
creating build/lib.linux-x86_64-3.7
creating build/lib.linux-x86_64-3.7/Box2D
...
[mythcat@desk pybox2d]$ python setup.py install --user
Using setuptools (version 41.2.0).
running install
running bdist_egg
running egg_info
...
Processing dependencies for Box2D==2.3.2
Finished processing dependencies for Box2D==2.3.2
Let's try these two examples from the official webpage:
[mythcat@desk ~]$ python3 simple_01.py
pygame 1.9.6
Hello from the pygame community. https://www.pygame.org/contribute.html
Done!
[mythcat@desk ~]$ python3 simple_02.py
pygame 1.9.6
Hello from the pygame community. https://www.pygame.org/contribute.html
Done!
These screenshots results for the first script:... and for the second one:
Posted by
Cătălin George Feștilă
Labels:
2019,
Box2D,
Fedora,
Fedora 31,
linux,
pybox2d,
pygame,
python,
python 3,
python module,
python package,
source code,
tutorial,
tutorials
sâmbătă, 21 decembrie 2019
PyGame : Install and test pygame on Fedora 31 distro.
The install of the python package named pygame on Fedora Linux distro is very simple with the pip3 tool for python 3 version.
[mythcat@desk ~]$ pip3 install pygame --user
Collecting pygame
...
Installing collected packages: pygame
Successfully installed pygame-1.9.6
After install you can check this python package with this source code:
[mythcat@desk ~]$ python3
Python 3.7.5 (default, Dec 15 2019, 17:54:26)
[GCC 9.2.1 20190827 (Red Hat 9.2.1-1)] on linux
Type "help", "copyright", "credits" or "license" for more information.
>>> import pygame
pygame 1.9.6
Hello from the pygame community. https://www.pygame.org/contribute.html
>>> from pygame import *
>>> print(pygame.__version__)
1.9.6
>>> dir(pygame)
['ACTIVEEVENT', 'ANYFORMAT', 'ASYNCBLIT', 'AUDIODEVICEADDED', 'AUDIODEVICEREMOVED',
'AUDIO_ALLOW_ANY_CHANGE', 'AUDIO_ALLOW_CHANNELS_CHANGE', 'AUDIO_ALLOW_FORMAT_CHANGE',
'AUDIO_ALLOW_FREQUENCY_CHANGE', 'AUDIO_S16', 'AUDIO_S16LSB', 'AUDIO_S16MSB', 'AUDIO_S16SYS',
'AUDIO_S8', 'AUDIO_U16', 'AUDIO_U16LSB', 'AUDIO_U16MSB', 'AUDIO_U16SYS', 'AUDIO_U8',
'BIG_ENDIAN', 'BLEND_ADD', 'BLEND_MAX', 'BLEND_MIN', 'BLEND_MULT', 'BLEND_PREMULTIPLIED', 'BLEND_RGBA_ADD',
'BLEND_RGBA_MAX', 'BLEND_RGBA_MIN', 'BLEND_RGBA_MULT', 'BLEND_RGBA_SUB', 'BLEND_RGB_ADD', 'BLEND_RGB_MAX',
'BLEND_RGB_MIN', 'BLEND_RGB_MULT', 'BLEND_RGB_SUB', 'BLEND_SUB', 'BUTTON_LEFT', 'BUTTON_MIDDLE', 'BUTTON_RIGHT',
'BUTTON_WHEELDOWN', 'BUTTON_WHEELUP', 'BUTTON_X1', 'BUTTON_X2', 'BufferError', 'BufferProxy', 'Color',
'DOUBLEBUF', 'DROPBEGIN', 'DROPCOMPLETE', 'DROPFILE', 'DROPTEXT', 'FINGERDOWN', 'FINGERMOTION', 'FINGERUP',
'FULLSCREEN', 'GL_ACCELERATED_VISUAL', 'GL_ACCUM_ALPHA_SIZE', 'GL_ACCUM_BLUE_SIZE', 'GL_ACCUM_GREEN_SIZE',
'GL_ACCUM_RED_SIZE', 'GL_ALPHA_SIZE', 'GL_BLUE_SIZE', 'GL_BUFFER_SIZE', 'GL_DEPTH_SIZE', 'GL_DOUBLEBUFFER',
'GL_GREEN_SIZE', 'GL_MULTISAMPLEBUFFERS', 'GL_MULTISAMPLESAMPLES', 'GL_RED_SIZE', 'GL_STENCIL_SIZE', 'GL_STEREO',
'GL_SWAP_CONTROL', 'HAT_CENTERED', 'HAT_DOWN', 'HAT_LEFT', 'HAT_LEFTDOWN', 'HAT_LEFTUP', 'HAT_RIGHT',
'HAT_RIGHTDOWN', 'HAT_RIGHTUP', 'HAT_UP', 'HAVE_NEWBUF', 'HWACCEL', 'HWPALETTE', 'HWSURFACE', 'IYUV_OVERLAY',
'JOYAXISMOTION', 'JOYBALLMOTION', 'JOYBUTTONDOWN', 'JOYBUTTONUP', 'JOYHATMOTION', 'KEYDOWN', 'KEYUP', 'KMOD_ALT',
'KMOD_CAPS', 'KMOD_CTRL', 'KMOD_LALT', 'KMOD_LCTRL', 'KMOD_LMETA', 'KMOD_LSHIFT', 'KMOD_META', 'KMOD_MODE',
'KMOD_NONE', 'KMOD_NUM', 'KMOD_RALT', 'KMOD_RCTRL', 'KMOD_RMETA', 'KMOD_RSHIFT', 'KMOD_SHIFT', 'K_0', 'K_1',
'K_2', 'K_3', 'K_4', 'K_5', 'K_6', 'K_7', 'K_8', 'K_9', 'K_AMPERSAND', 'K_ASTERISK', 'K_AT', 'K_BACKQUOTE',
'K_BACKSLASH', 'K_BACKSPACE', 'K_BREAK', 'K_CAPSLOCK', 'K_CARET', 'K_CLEAR', 'K_COLON', 'K_COMMA', 'K_DELETE',
'K_DOLLAR', 'K_DOWN', 'K_END', 'K_EQUALS', 'K_ESCAPE', 'K_EURO', 'K_EXCLAIM', 'K_F1', 'K_F10', 'K_F11', 'K_F12',
'K_F13', 'K_F14', 'K_F15', 'K_F2', 'K_F3', 'K_F4', 'K_F5', 'K_F6', 'K_F7', 'K_F8', 'K_F9', 'K_FIRST', 'K_GREATER',
'K_HASH', 'K_HELP', 'K_HOME', 'K_INSERT', 'K_KP0', 'K_KP1', 'K_KP2', 'K_KP3', 'K_KP4', 'K_KP5', 'K_KP6', 'K_KP7',
'K_KP8', 'K_KP9', 'K_KP_DIVIDE', 'K_KP_ENTER', 'K_KP_EQUALS', 'K_KP_MINUS', 'K_KP_MULTIPLY', 'K_KP_PERIOD',
'K_KP_PLUS', 'K_LALT', 'K_LAST', 'K_LCTRL', 'K_LEFT', 'K_LEFTBRACKET', 'K_LEFTPAREN', 'K_LESS', 'K_LMETA',
'K_LSHIFT', 'K_LSUPER', 'K_MENU', 'K_MINUS', 'K_MODE', 'K_NUMLOCK', 'K_PAGEDOWN', 'K_PAGEUP', 'K_PAUSE',
'K_PERIOD', 'K_PLUS', 'K_POWER', 'K_PRINT', 'K_QUESTION', 'K_QUOTE', 'K_QUOTEDBL', 'K_RALT', 'K_RCTRL',
'K_RETURN', 'K_RIGHT', 'K_RIGHTBRACKET', 'K_RIGHTPAREN', 'K_RMETA', 'K_RSHIFT', 'K_RSUPER', 'K_SCROLLOCK',
'K_SEMICOLON', 'K_SLASH', 'K_SPACE', 'K_SYSREQ', 'K_TAB', 'K_UNDERSCORE', 'K_UNKNOWN', 'K_UP', 'K_a', 'K_b',
'K_c', 'K_d', 'K_e', 'K_f', 'K_g', 'K_h', 'K_i', 'K_j', 'K_k', 'K_l', 'K_m', 'K_n', 'K_o', 'K_p', 'K_q',
'K_r', 'K_s', 'K_t', 'K_u', 'K_v', 'K_w', 'K_x', 'K_y', 'K_z', 'LIL_ENDIAN', 'MOUSEBUTTONDOWN', 'MOUSEBUTTONUP',
'MOUSEMOTION', 'MOUSEWHEEL', 'MULTIGESTURE', 'Mask', 'NOEVENT', 'NOFRAME', 'NUMEVENTS', 'OPENGL', 'OPENGLBLIT',
'Overlay', 'PREALLOC', 'PixelArray', 'PygameVersion', 'QUIT', 'RESIZABLE', 'RLEACCEL', 'RLEACCELOK', 'Rect',
'SCRAP_BMP', 'SCRAP_CLIPBOARD', 'SCRAP_PBM', 'SCRAP_PPM', 'SCRAP_SELECTION', 'SCRAP_TEXT', 'SRCALPHA',
'SRCCOLORKEY', 'SWSURFACE', 'SYSWMEVENT', 'Surface', 'SurfaceType', 'TEXTEDITING', 'TEXTINPUT',
'TIMER_RESOLUTION', 'USEREVENT', 'USEREVENT_DROPFILE', 'UYVY_OVERLAY', 'VIDEOEXPOSE', 'VIDEORESIZE',
'Vector2', 'Vector3', 'WINDOWEVENT', 'WINDOWEVENT_CLOSE', 'YUY2_OVERLAY', 'YV12_OVERLAY', 'YVYU_OVERLAY',
'__builtins__', '__cached__', '__color_constructor','__color_reduce', '__doc__', '__file__', '__loader__',
'__name__', '__package__', '__path__', '__rect_constructor', '__rect_reduce', '__spec__', '__version__',
'_numpysndarray', '_numpysurfarray', 'base', 'bufferproxy', 'cdrom', 'color', 'colordict', 'compat',
'constants', 'cursors', 'display', 'draw', 'encode_file_path', 'encode_string', 'error', 'event', 'fastevent',
'font', 'get_array_interface', 'get_error', 'get_init', 'get_sdl_byteorder', 'get_sdl_version', 'image',
'init', 'joystick', 'key', 'mask', 'math', 'mixer', 'mixer_music', 'mouse', 'movie', 'overlay',
'packager_imports','pixelarray', 'pixelcopy', 'quit', 'rect', 'register_quit', 'rev', 'rwobject',
'scrap', 'segfault', 'set_error', 'sndarray', 'sprite', 'surface', 'surfarray', 'sysfont', 'threads',
'time', 'transform', 'ver', 'vernum', 'version', 'warn_unwanted_files']
This shows us all the features of the pygame package.
Posted by
Cătălin George Feștilă
Labels:
2019,
Fedora,
Fedora 31,
linux,
pygame,
python,
python 3,
python module,
python package,
source code,
tutorial,
tutorials
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