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sâmbătă, 19 octombrie 2024

PyGame : 5by5 linux game project - part 001.

The game is about your brain skills to hack the code based on minimal information versus total information.
The code has 5 distinct letters.
  • click on the letters on the keypad
  • the number of guessed letters is displayed in the form: centered - guessed letters on positions and moved guessed letters but on other positions
I used agentpy python module and pygame python module
The game can be found on my fedora pagure account.

sâmbătă, 21 septembrie 2024

PyGame : 8in8 linux game project - part 001.

I started a game project with the python packages pygame and agentpy in the Fedora Linux distribution.
You can find it on my fedora pagure repo

duminică, 16 iunie 2024

PyGame : Game development in PyGame: making a basic map.

Example with PyGame with 3D features ...
The project can be found on the GitHub repo - stage 11 ...

sâmbătă, 30 martie 2024

PyGame : ... antialiased filled circle !

The pygame python module does not implement an antialiased filled circle and this is the scope of this tutorial.
The pygame module for drawing shapes are:
  • pygame.draw.rect - to draw a rectangle
  • pygame.draw.polygon - to draw a polygon
  • pygame.draw.circle - to draw a circle
  • pygame.draw.ellipse - to draw an ellipse
  • pygame.draw.arc - to draw an elliptical arc
  • pygame.draw.line - to draw a straight line
  • pygame.draw.lines - to draw multiple contiguous straight line segments
  • pygame.draw.aaline - to draw a straight antialiased line
  • pygame.draw.aalines - to draw multiple contiguous straight antialiased line segments.
Let's install pygame python module.
pip install pygame
Collecting pygame
  Downloading pygame-2.5.2-cp312-cp312-win_amd64.whl.metadata (13 kB)
...
Installing collected packages: pygame
Successfully installed pygame-2.5.2
Let's see the source code:
import pygame
import pygame.gfxdraw

TARGET_SIZE = 200
BG_ALPHA_COLOR = (0, 0, 0, 100)

class Target(pygame.sprite.Sprite):
    def __init__(self):
        super().__init__()
        self.image = pygame.Surface((TARGET_SIZE, TARGET_SIZE), pygame.SRCALPHA)
        self.rect = self.image.get_rect()
        self.color = (255, 0, 0)
        self.filled = False
        self.width = 1

    def DrawTarget(self):
        pygame.gfxdraw.aacircle(self.image, int(self.rect.width/2), int(self.rect.height/2),\
                int(self.rect.width/2 - 1), self.color)
        
        pygame.gfxdraw.filled_ellipse(self.image, int(self.rect.width/2), \
            int(self.rect.height/2), int(self.rect.width/2 - 1), int(self.rect.width/2 - 1), self.color)
        
        temp = pygame.Surface((TARGET_SIZE, TARGET_SIZE), pygame.SRCALPHA)
        
        if not self.filled:
            pygame.gfxdraw.filled_ellipse(temp, int(self.rect.width/2), int(self.rect.height/2), \
                int(self.rect.width/2 - self.width), int(self.rect.width/2 - self.width), BG_ALPHA_COLOR)
            pygame.gfxdraw.aacircle(temp, int(self.rect.width/2), int(self.rect.height/2), \
                int(self.rect.width/2 - self.width), BG_ALPHA_COLOR)
        
        self.image.blit(temp, (0, 0), None, pygame.BLEND_ADD)
pygame.init()
screen = pygame.display.set_mode((400, 400))

target = Target()
target.DrawTarget()

running = True
while running:
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            running = False

    screen.fill((255, 255, 255))
    screen.blit(target.image, (100, 100))
    pygame.display.flip()

pygame.quit()

luni, 10 iulie 2023

News : About my work and one of my websites.

I would like to bring to the attention of those who follow my activity on my websites and appreciate the inability to continue with one of the websites: free-tutorials.org. It is currently hosted on a free host, but I cannot import it 100%, which has led me not to complete it with new posts. The continuation of the activities there, considering the limited time, will be carried out on my blogs with the defined theme with which I started: Linux - Fedora, Graphics, Python, Pygame.
In the meantime, because the host is expensive and until now someone has helped me to host it on his server, it is possible to sell the domain: free-tutorials.org - I receive purchase offers at my personal Yahoo email address catafest@yahoo.com.
Minimum starting price 250 euros, because the domain is old from 2018.

sâmbătă, 8 aprilie 2023

PyGame : ovoid with a random pattern.

Here's how to create an ovoid with a random pattern. Run the script several times to see the differences:
import pygame
import random
pygame.init()

# Set up the display window
screen_size = (400, 400)
screen = pygame.display.set_mode(screen_size)
# Set window title
pygame.display.set_caption("Ovoid with Random Pattern")
# Define the ovoid
ovoid_pos = (150, 100)
ovoid_size = (100, 200)

# Create the ovoid surface
ovoid_surface = pygame.Surface(ovoid_size, pygame.SRCALPHA)

# Define the pattern
pattern_size = (random.randint(1, 9), random.randint(1, 9))
pattern_surface = pygame.Surface(pattern_size)
pattern_surface.fill((255, 255, 255))
pygame.draw.line(pattern_surface, (0, 0, 0), (0, 0), pattern_size)

# Create the mask surface
mask_surface = pygame.Surface(ovoid_size, pygame.SRCALPHA)
pygame.draw.ellipse(mask_surface, (255, 255, 255), mask_surface.get_rect(), 0)

# Apply the pattern to the ovoid surface
for x in range(0, ovoid_size[0], pattern_size[0]):
    for y in range(0, ovoid_size[1], pattern_size[1]):
        ovoid_surface.blit(pattern_surface, (x, y))

# Apply the mask to the ovoid surface
ovoid_surface.blit(mask_surface, (0, 0), special_flags=pygame.BLEND_RGBA_MULT)

# Draw the ovoid to the screen
screen.blit(ovoid_surface, ovoid_pos)

# Update the display
pygame.display.flip()

# Wait for the user to close the window
done = False
while not done:
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            done = True

# Quit pygame properly
pygame.quit()

vineri, 3 martie 2023

PyGame : simple web camera !

In this simple tutorial, I'll show you how to use pygame to use it with a webcam.
Let's install the pygame with the pip tool:
C:\PythonProjects\pygamecamera001>pip install pygame --user
Collecting pygame
  Downloading pygame-2.2.0-cp311-cp311-win_amd64.whl (10.4 MB)
     ---------------------------------------- 10.4/10.4 MB 9.0 MB/s eta 0:00:00
Installing collected packages: pygame
Successfully installed pygame-2.2.0
This is the source code for web camera:
import pygame.camera
import pygame.image
import sys

pygame.camera.init()

cameras = pygame.camera.list_cameras()

webcam = pygame.camera.Camera(cameras[0])

webcam.start()

img = webcam.get_image()

WIDTH = img.get_width()
HEIGHT = img.get_height()

screen = pygame.display.set_mode( ( WIDTH, HEIGHT ) )
pygame.display.set_caption("pyGame webcam")

while True :
    for e in pygame.event.get() :
        if e.type == pygame.QUIT :
            sys.exit()
    screen.blit(img, (0,0))
    pygame.display.flip()
    img = webcam.get_image()

luni, 2 ianuarie 2023

PyGame : simple digital clock.

This is the source code I used and is very simple.
import pygame
import time

# init the Pygame
pygame.init()

# this set the window size
window_size = (640, 100)

# this create the window
screen = pygame.display.set_mode(window_size)

# this set the title of the window
pygame.display.set_caption("Digital Clock")

# this fill the background color to white
screen.fill((255, 255, 255))

# settings for the font and size
font = pygame.font.Font(None, 36)

# the game loop area
running = True
while running:
# use an event to quit
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            running = False

    # get the current time
    current_time = time.strftime("%H:%M:%S")

    # render the time as text
    text = font.render(current_time, True, (0, 0, 0))

    # clear the screen
    screen.fill((255, 255, 255))

    # draw the text on the screen
    screen.blit(text, (10, 10))

    # update the screen
    pygame.display.flip()

# quit Pygame application
pygame.quit()
The result of the running source code is this:

joi, 22 decembrie 2022

News : pygame-menu version 4.3.2.

This python package let you to use a menu for pygame.
You can find it on this webpage and documentation on this webpage.
This is simple to use it:
You can install easy like any python package using the pip3 python tool:
pip3 install pygame-menu==4.3.2 --user
I created a python file named pygame-menu_001.py and I add this simple example to test it:
import pygame
import pygame_menu
from pygame_menu import Theme
pygame.init()
surface = pygame.display.set_mode((640, 480))

def set_difficulty(value, difficulty):
    # Do the job here !
    pass

def start_the_game():
    # Do the job here !
    pass

mytheme = pygame_menu.themes.THEME_BLUE.copy()
mytheme.title_background_color=(0, 19, 76)
mytheme = Theme(widget_font=pygame_menu.font.FONT_FRANCHISE)

menu = pygame_menu.Menu('Main menu', 400, 300,
                       theme=mytheme)

menu.add.text_input('User :', default='catafest')
menu.add.selector('Difficulty :', [('Hard', 1), ('Easy', 2)], onchange=set_difficulty)
menu.add.button('Play', start_the_game)
menu.add.button('Quit', pygame_menu.events.EXIT)

menu.mainloop(surface)
This is the result of the running script:

marți, 22 februarie 2022

PyGame : Testing Pygame GUI - part 03.

In this article tutorial I show you how can create a progressbar and set it with value 76.
This example looks like this:
The source code is not very complicated and is very readable for any developer with minimal knowledge in the programming area.
import pygame
import pygame_gui

pygame.init()

pygame.display.set_caption('Quick Start')
window_surface = pygame.display.set_mode((640, 480))

background = pygame.Surface((640, 480))
background.fill(pygame.Color('#0076AB'))

manager = pygame_gui.UIManager((640, 480))

print(dir(pygame_gui.elements.UIProgressBar))
myProgressBar = pygame_gui.elements.UIProgressBar(relative_rect=pygame.Rect((50, 100), (300, 40)),
	visible= 1,
        manager=manager)
myProgressBar.set_current_progress(76)
clock = pygame.time.Clock()
is_running = True

while is_running:
    time_delta = clock.tick(60)/1000.0
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            is_running = False

        if event.type == pygame_gui.UI_BUTTON_PRESSED:
            if event.ui_element == hello_button:
                print('Hello World!')

        manager.process_events(event)

    manager.update(time_delta)

    window_surface.blit(background, (0, 0))
    manager.draw_ui(window_surface)

    pygame.display.update()

duminică, 20 februarie 2022

PyGame : Testing Pygame GUI - part 02.

I repeat, Pygame GUI is a module to help you make graphical user interfaces for games written in pygame.
In this short tutorial I will show you a source code that creates a HealthBar.
This example looks like this:
The source code is not very complicated and is very readable.
import pygame
import pygame_gui

pygame.init()

pygame.display.set_caption('Quick Start')
window_surface = pygame.display.set_mode((640, 480))

background = pygame.Surface((640, 480))
background.fill(pygame.Color('#0076AB'))

manager = pygame_gui.UIManager((640, 480))

HealthBar = pygame_gui.elements.UIScreenSpaceHealthBar(relative_rect=pygame.Rect((50, 100), (300, 40)),
	visible= 1,
        manager=manager)
clock = pygame.time.Clock()
is_running = True

while is_running:
    time_delta = clock.tick(60)/1000.0
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            is_running = False

        if event.type == pygame_gui.UI_BUTTON_PRESSED:
            if event.ui_element == hello_button:
                print('Hello World!')

        manager.process_events(event)

    manager.update(time_delta)

    window_surface.blit(background, (0, 0))
    manager.draw_ui(window_surface)

    pygame.display.update()

vineri, 11 februarie 2022

PyGame : Testing Pygame GUI - part 01.

Pygame GUI is a module to help you make graphical user interfaces for games written in pygame.
The module is firmly forward-looking and is designed to work on Pygame 2 and Python 3.
You can read more about these features for this python package on the official website.
This is a simple interface with python and python pygame and pygame_gui python packages.
You can see a simple example on my GitHub account.

duminică, 16 ianuarie 2022

PyGame : How to use Box2D python package - part 002.

I've written a tutorial in the past about the python package called box2d, see this tutorial.
Today I will be more precise and I will show you a source code related to 2D simulation.
I installed the python package in the Fedora 35 Linux distribution with the DNF tool:
[root@fedora mythcat]# dnf search pybox2d
...
python3-pybox2d.x86_64 : A 2D rigid body simulation library for Python
[root@fedora mythcat]# dnf install python3-pybox2d.x86_64
Last metadata expiration check: 0:18:37 ago on Sun 16 Jan 2022 10:15:43 AM EET.
Dependencies resolved.
...
Installed:
  python3-pybox2d-2.3.2-17.fc35.x86_64                                          

Complete!
I created the working folders and the first python file named example001.py:
[mythcat@fedora ~]$ mkdir PyGameProjects
[mythcat@fedora ~]$ cd PyGameProjects/
[mythcat@fedora PyGameProjects]$ touch example001.py
[mythcat@fedora PyGameProjects]$ vi example001.py
It contains a default source code:
from Box2D import (b2PolygonShape, b2World)
# create word 
world = b2World()  
# set the world 
groundBody = world.CreateStaticBody(position=(0, -10),
                                    shapes=b2PolygonShape(box=(50, 10)),
                                    )
# create a dynamic body at position
body = world.CreateDynamicBody(position=(0, 4))

# add and set a box fixture onto it with a nonzero density, so it will move
box = body.CreatePolygonFixture(box=(1, 1), density=1, friction=0.3)

# use a time step of 1/60 of a second
timeStep = 1.0 / 60

# simulation scenario with 6 velocity/2 position iterations
vel_iters, pos_iters = 6, 2

# the game loop.
for i in range(60):
    # use step of simulation
    world.Step(timeStep, vel_iters, pos_iters)

    # clear body forces even I didn't apply any forces
    world.ClearForces()

    # print the position and angle of the body.
    print(body.position, body.angle)
The result of the run looks like this:
...
b2Vec2(1.8719e-08,1.01496) 6.208252216310939e-06
b2Vec2(1.90152e-08,1.01497) 4.9494738050270826e-06
For a more complex example we created two python files.
One is a class for a box and a file that calls the class.
The first file contains the following source code is named box.py:
import pygame
from Box2D import (b2EdgeShape, b2FixtureDef, b2PolygonShape, b2_dynamicBody,
                   b2_kinematicBody, b2_staticBody, b2World)

class Box:
    def __init__(self, x, y, l, world):
        self.x = x / l
        self.y = y / l
        self.w = .2
        self.h = .2

        self.world = world
        self.attachment = self.world.CreateDynamicBody(
            position=(self.x, self.y),
            fixtures=b2FixtureDef(
                shape=b2PolygonShape(box=(self.w, self.h)), density=0.4, friction = 0.4),)
                
    def display(self, screen):
        for body in self.world.bodies:
            for fixture in body.fixtures:
                shape = fixture.shape
                vertices = [(body.transform * v) * 20 for v in shape.vertices]
                pygame.draw.polygon(screen, 'azure', vertices)
                pygame.draw.polygon(screen, 'blue', vertices,width=3)
The file calling the class has the following source code:
import pygame
from box import Box
from Box2D import b2World

l = 20
fps = 60
frame_rate = 1.0 / fps

pygame.init()
screen = pygame.display.set_mode((640, 480))
pygame.display.set_caption("Physics")
clock = pygame.time.Clock()

# A list for all of our rectangles
list_boxes = []
world = b2World(gravity=(0, 9.8), doSleep=False)

close = False

while not close:
    
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            close = True
    
    screen.fill('white')

    click, _, _ = pygame.mouse.get_pressed()    
    if click == 1:
        x,y = pygame.mouse.get_pos()
        box = Box(x, y, l, world)
        list_boxes.append(box)

    for box in list_boxes:
        box.display(screen)

    world.Step(frame_rate, 10, 10)
    pygame.display.flip()
    clock.tick(fps)

pygame.quit()
The result of running this file looks like this screenshot with some squares moving to the bottom: